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Straight Pool Rules
Double Round Robin
Modified for Local Play
Very close to Traditional 14.1 Straight Pool Rules with a few minor changes to accomodate the Novice Level Players
Our Brand New handicap system makes it fair for all shooters. Score Sheet example at the bottom of this page
Object of the game: 14.1 is a nomination game. The shooter must designate a ball and pocket. The player is awarded one point for every correctly nominated and pocketed ball on a legal stroke, and is allowed to continue shooting until failure to pocket a nominated ball or commits a foul. The player can pocket the first 14 balls, but before continuing a turn by shooting at the 15th (last remaining) ball on the table, the 14 pocketed balls are racked as before, except now with the apex space vacant. In an ideal situation, the shooter then attempts to pocket the 15th ball in a manner so that the racked balls are disturbed so as to continue the run. The first player to score the predetermined point total for a game wins the game. For this local competition, the race is to eighty points per game.
Players: 2 Players; 1 one each team.
Coaching: Outside help or influence is not allowed.
Balls used: Standard set of object balls numbered 1-15, plus the cue ball.
The rack: Standard triangle rack with the apex ball on the foot spot. Racked balls are placed at random and must touch their neighbors.
Scoring: Any ball legally pocketed counts one point for the shooter.
Opening break: Starting player must either (1) designate a ball and a pocket into which that ball will be pocketed and accomplish the shot, or (2) cause the cue ball to contact a ball and then a cushion, plus cause two object balls to contact a cushion. Failure to meet at least one of the above requirements is a breaking violation; including a scratch. Offender’s score is assessed a 2 point penalty for a breaking violation. In addition, the opponent has the choice of (1) accepting the table in position, or (2) having the balls re-racked and requiring the offending player to repeat the opening break. In the case of a scratch, opponent may choose to accept the balls in position with cue ball behind the head string, or re-rack and requiring offending player to repeat the opening break. That choice continues until the opening break is not a breaking violation, or until the opponent accepts the table in position.
Note: A foul on an opening break cost the offender two points, but is counted as only one foul towards the three foul in succession rule.
Rules of play: 1. A legally pocketed ball entitles a shooter to continue at the table until he fails to legally pocket a called ball on a shot. A player may shoot any ball, but before the shot, must designate the called ball and called pocket (see note 1a below). Details such as kisses, caroms, combinations or cushions (all of which are legal) need not be indicated. Any additionally pocketed ball(s) on a legal stroke is scored as one point for the shooter.
1a. If your shot is obvious, it is not necessary to say it aloud. If your shot is anything other than obvious, make sure your opponent knows what you are shooting before you shoot. Please remember this is a friendly competition between friends.
2. A Legal Shot requires a player to cause the cue ball to contact an object ball and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a cushion. Failure to meet either of these requirements is a foul and cost the player a 1 point penalty.
2a. Three Foul Rule is in effect. If a player commits a foul three times in a row, that player is assessed a 1 point penalty for each foul, and a 12 point penalty in addition. For the additional 12 point penalty to be assessed, the opponent must advise the offending player when they are “on two” after the second foul. Failure to advise the offending player as stated eliminates the 12 point penalty from being assessed.
2b. Forced Jump Shots are not allowed. Forcing the cue ball to leave the playing surface for the purpose of avoiding an interfering ball is a foul, cost the offender 1 point, and loss of shot. Opponent may accept cue ball in position (after all balls stop rolling) or take cue ball in hand behind the head string.
3. Racking. When the 14th ball of a rack is pocketed, play stops momentarily with cue & 15th ball remaining in position. The 14 pocketed balls are then racked (with the space at the foot spot vacant in the triangle). Player then continues, normally pocketing the 15th (or “break” ball) in such a manner as to have the cue ball carom into the rack and spread the balls to facilitate the continuance of the run. However, player is not compelled to shoot the 15th ball, and may shoot any desired ball. See Racking Chart if the 15th ball is pocketed on the same stroke as the 14th ball.
4. A player may call a safety rather than an object ball (for defensive purposes). Safety play is legal, but must comply with all applicable rules. The player’s inning ends when a safety is played, and pocketed balls are not scored. Any and all object balls pocketed on a called safety are spotted.
5. A player may not catch, touch or in any way interfere with a ball as it travels toward a pocket or the rack area on a shot (to include catching a ball as it enters a pocket by having a hand in the pocket). Doing so is a “deliberate foul” and offender is penalized one point for the foul and an additional 12 point penalty, for a total of 13 points. The incoming player then has choice of (1) accepting the table in position with the cue ball in hand behind the head string, or (2) having all 15 balls re-racked and requiring the offending player to shoot under the requirements of the opening break.
6. If the 15th ball of a rack and/or the cue ball interferes with the triangle being lowered straight down into position for racking, refer to the Racking Chart
which indicates the proper manner of relocating balls.
7. When a player has cue ball in hand behind the head string and all the object balls are behind the head string, the object ball nearest the head string may be spotted upon request by the shooter. If two or more balls are an equal distance from the head string, the player may designate which of the equidistant balls is to be spotted. Shooter is not compelled to shoot the spotted ball.
Illegally pocketed balls: All spotted. No penalty.
Foul on all balls: We do not count fouls on all balls. If you accidentally touch or move an object ball, you must advise your opponent, who has the option of leave it as is, or return it to the position before being touched. If you accidentally touch a ball with the cue ball or with the hand placing the cue ball, THIS IS A FOUL and opponent now has posession of cue ball in hand behind the headstring.
Object balls jumped off the table: This is a foul. Any jumped ball(s) is spotted after the balls come to rest. Including: bouncing from a pocket to the floor.
Cue ball after jumping off table/scratch: Incoming player has cue ball in hand behind the head string, unless the provision of Rule of Play #2 or #5 apply to the offender’s foul and dictate alternate choices or procedures.
Penalties for fouls: One point deducted for each foul. Note: penalties are more severe for deliberate fouls (Rule of Play #2 or #5). Incoming player accepts cue ball in position unless foul was a jumped cue ball, pocket scratch, deliberate foul (Rule of Play #5) or third successive foul.
Outside Interference: No outside coaching at anytime. If a third party causes balls to be moved - this includes bumping shooter - balls are to be replaced if possible. If not possible, then balls are to be re-racked, shooter has ball in hand behind headstring, and is required to make a Legal Shot; not Opening Break.
Table Courtesy: At the request of either player, the non-shooting opponent is to stay completely out of the table area. This includes walking up to the table for retrieving or replacing the chalk, talking to the shooter, or anything else within reason the shooter deems to be a distraction. Exception: If opponent has a question about a shot, they are allowed to request clarification before the shot.
Discrepancies or Disputes: In the event of any discrepancy or dispute, check the rules first. If the rules do not cover your situation, the operator of this competition (Rabbit) has final word. If operator is not available (in person or via phone), ask another player to quell the dispute. Suggestion: In order to keep the assisting player totally neutral, best is to not tell them who is disputing what. Just tell that person what happened and ask for their assistance on the situation. The assisting player must be from our league.
See also: Guidelines and procedures for details associated with this league.
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Current Session
Rules & Scoring
Racking Chart
Guidelines & Procedures
Return to Straight Pool Home
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Score Sheet Example
Score is to be placed on score sheets which will be pre-printed and available to you. This provides a record in case of questions later.
Each rack has it's own row for "Total, Fouls, & Scored" entries. During each rack, there is nothing to write on the score sheet unless you foul. Keep score on the beads above your table for each rack.
At the end of the rack, place your score for that rack on the score sheet in the Scored row next to your name. During each rack, if you foul, place a 1 beside of your name in the Fouls row for each foul.
*(see note 1 below) At the end of the rack, write down your score for that rack in the Scored row, deduct each foul from the written scored number, then add your awarded score to the last
number in the Total row and write the new total in the Total row. This is your total score up to that point.
At the end of the game, write your score in the box at the far right end of the score sheet. Also, whatever was your High Run for the game, write that number on the line under the total box.
Note 1: If you foul, you do not automatically retun a pocketed ball to the table spot UNLESS you pocketed that ball(s) in the process of the foul. IE: If you pocket a ball(s),
and the cue ball then scratches, you would remove THAT pocketed ball(s) to the table spot. If you scratch, but did not pocket a ball, then no object ball is to be returned to the table spot. FYI: This rule
overrides a common straight pool rule that does not use our scoring system.
The maximum points that can be scored in a rack is 14 unless the final shot of the rack pockets all remaining object balls, in which case total points for that rack would be 15. In this case the cue ball remains
in position where it stops unless it stops in the rack in which case the Racking Chart will explain where the cue ball goes.
In a double round robin competition, home player breaks to start the game. In a single round robin, flip a coin with winner of the flip having the choice to break.
This score sheet may seem a little confusing, but it is very easy once you are familiar with it. If you have questions, ask and one of us will be happy to assist.
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